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Yesterday, 04:43 PM
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Joined: Jun 2018
Currently Playing The Binding of Isaac: Repentance (PC) | Slay the Spire (PC)
Favourite Platform(s) PlayStation | Nintendo | PC
Pronouns he/him
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According to anonymous sources familiar with the company's plans, Sony no longer plans to release their big single player titles onto PC; those games will revert to being PS5 exclusive, while online-focused titles such as Marathon and Marvel Tōkon: Fighting Souls will remain multi-platform releases. Apparently, plans for Ghost of Yotei and other internally developed games to have PC releases were recently scrapped. It's speculated that the shift in strategy may be due to recent PlayStation games not selling well on PC, as well as concerns that releasing games on PC risks damaging the console's brand and hurting PlayStation 5 sales numbers.
Source: Bloomberg
I remember a long time ago seeing sales/player numbers for various PS5 games released on Steam, and although I can't recall where it was or what all the numbers were I do remember some of them were pretty dire.
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I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
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Yesterday, 04:43 PM
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Phoggies!
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Posts:
Threads:
Joined: Jun 2018
Currently Playing The Binding of Isaac: Repentance (PC) | Slay the Spire (PC)
Favourite Platform(s) PlayStation | Nintendo | PC
Pronouns he/him
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According to anonymous sources familiar with the company's plans, Sony no longer plans to release their big single player titles onto PC; those games will revert to being PS5 exclusive, while online-focused titles such as Marathon and Marvel Tōkon: Fighting Souls will remain multi-platform releases. Apparently, plans for Ghost of Yotei and other internally developed games to have PC releases were recently scrapped. It's speculated that the shift in strategy may be due to recent PlayStation games not selling well on PC, as well as concerns that releasing games on PC risks damaging the console's brand and hurting PlayStation 5 sales numbers.
Source: Bloomberg
I remember a long time ago seeing sales/player numbers for various PS5 games released on Steam, and although I can't recall where it was or what all the numbers were I do remember some of them were pretty dire.
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Yesterday, 09:48 PM
(This post was last modified: Yesterday, 09:56 PM by Dragon Lord.)
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Posts:
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Joined: Jun 2018
Currently Playing Nioh 3 | Elden Ring: Nightreign | Arknights: Endfield | Arknights | Mind Zero
Favourite Platform(s) PS3, PS4, PS5, Vita, PC
Pronouns Cute/Funny
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It's not too surprising when you look at the peak player counts for their games released on Steam. While peak player count isn't the be all, end all statistic of a game's success, it does give a decent idea of the way things are trending.
One big trend that really speaks for the situation is when you look at the peak player counts of Horizon Zero Dawn and God of War (2018), then look at the counts for Forbidden West and Ragnarok.
Zero Dawn peaked on Steam at 56,557 players. Forbidden West peaked 16,000 lower than that at 40,462.
God of War (2018) peaked at 73,529 players, compared to Ragnarok that had a MASSIVE drop-off and only peaked at 35,615 players, almost 40K players less than it's predecessor.
So it's pretty obvious that the trend for PlayStation games on Steam is they are attracting less and less players, and as we can see with the God Of War games, it's a pretty massive drop-off too.
Then it only gets worse from there, let's look at the peak player counts of PlayStation's biggest hitters on Steam:
The Last of Us - 36,500
The Last of Us Part II - 30,690 (again, a drop-off compared to the predecessor)
Days Gone - 27,450
Spider-Man - 66,436
Spider-Man 2 - 28,189 (just like Ragnarok, almost a 40K dip in peak player count)
Returnal - 6,691
Until Dawn - 2,607
Lost Soul Aside - 3,070
Uncharted: Legacy of Thieves Collection - 10,851
Ghost of Tsushima - 77,154
While again, peak player count isn't everything, it definitely shows the way things are trending and we can see that more recent releases from PlayStation on Steam have been absolutely tanking in the total amount of people who have played them. Seeing this, it's no surprise that PlayStation has decided to stop porting single-player games to PC. Seeing the massive drop-off in the sequels of four of PlayStation's biggest franchises on Steam really tells that after playing the first one, PC players had no interesting in dipping into the sequels. Of course a lot of this is probably the result of the early stages when PlayStation was trying to force people to link a PSN account to their Steam account to be able to play their games. Even if they pulled back on that since then, the PC player base are the best at holding grudges and once you piss them off, they remain pissed off.
Marathon will definitely be a good tell if they can even have success with multiplayer games going forward. While Helldivers II did see major success on the platform (458,709 peak player count), that doesn't guarantee that Marathon will have the same success, though I'm sure PlayStation is expecting it. Will be interesting to see if they are "disappointed" by the game if it doesn't break Helldivers numbers. If Marathon flops, I can imagine that PlayStation will pull back from releasing multiplayer games on PC as well.
For anyone interested, aside from Helldivers II, the only other PlayStation published game on Steam to break 100K player count has been Stellar Blade, which saw a peak of 192,078 players.
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2026 Platinum Goal: 0/50 (Surely this time)
Latest Platinum: N/A
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Yesterday, 09:48 PM
(This post was last modified: Yesterday, 09:56 PM by Dragon Lord.)
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LV.99 Weeb
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Posts:
Threads:
Joined: Jun 2018
Currently Playing Nioh 3 | Elden Ring: Nightreign | Arknights: Endfield | Arknights | Mind Zero
Favourite Platform(s) PS3, PS4, PS5, Vita, PC
Pronouns Cute/Funny
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It's not too surprising when you look at the peak player counts for their games released on Steam. While peak player count isn't the be all, end all statistic of a game's success, it does give a decent idea of the way things are trending.
One big trend that really speaks for the situation is when you look at the peak player counts of Horizon Zero Dawn and God of War (2018), then look at the counts for Forbidden West and Ragnarok.
Zero Dawn peaked on Steam at 56,557 players. Forbidden West peaked 16,000 lower than that at 40,462.
God of War (2018) peaked at 73,529 players, compared to Ragnarok that had a MASSIVE drop-off and only peaked at 35,615 players, almost 40K players less than it's predecessor.
So it's pretty obvious that the trend for PlayStation games on Steam is they are attracting less and less players, and as we can see with the God Of War games, it's a pretty massive drop-off too.
Then it only gets worse from there, let's look at the peak player counts of PlayStation's biggest hitters on Steam:
The Last of Us - 36,500
The Last of Us Part II - 30,690 (again, a drop-off compared to the predecessor)
Days Gone - 27,450
Spider-Man - 66,436
Spider-Man 2 - 28,189 (just like Ragnarok, almost a 40K dip in peak player count)
Returnal - 6,691
Until Dawn - 2,607
Lost Soul Aside - 3,070
Uncharted: Legacy of Thieves Collection - 10,851
Ghost of Tsushima - 77,154
While again, peak player count isn't everything, it definitely shows the way things are trending and we can see that more recent releases from PlayStation on Steam have been absolutely tanking in the total amount of people who have played them. Seeing this, it's no surprise that PlayStation has decided to stop porting single-player games to PC. Seeing the massive drop-off in the sequels of four of PlayStation's biggest franchises on Steam really tells that after playing the first one, PC players had no interesting in dipping into the sequels. Of course a lot of this is probably the result of the early stages when PlayStation was trying to force people to link a PSN account to their Steam account to be able to play their games. Even if they pulled back on that since then, the PC player base are the best at holding grudges and once you piss them off, they remain pissed off.
Marathon will definitely be a good tell if they can even have success with multiplayer games going forward. While Helldivers II did see major success on the platform (458,709 peak player count), that doesn't guarantee that Marathon will have the same success, though I'm sure PlayStation is expecting it. Will be interesting to see if they are "disappointed" by the game if it doesn't break Helldivers numbers. If Marathon flops, I can imagine that PlayStation will pull back from releasing multiplayer games on PC as well.
For anyone interested, aside from Helldivers II, the only other PlayStation published game on Steam to break 100K player count has been Stellar Blade, which saw a peak of 192,078 players.
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