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	|  | Jul 28th, 2018, 01:41 AM 
				
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	Posts: 
	Threads: Joined:
 Jun 2018 
	
Currently Playing Harvest Moon: Friends of Mineral Town | 
				I have been playing a lot of Yu-Gi-Oh! again after a long hiatus and also trying my -admittedly rusty- hand at deck building. It's fun, a lot of fun, but I think I have settled with an all-purpose deck I can be satisfied with. 
Here are my cards:
 Blackland Fire Dragon - Standard monster card
Horn of the Unicorn - Neat equip card with a bit of an annoying effect, but helpful otherwise
Serpent Night Dragon - On my deck because of nostalgic reasons, not really worth the summoning cost
Heavy Storm - Great magic card against AI opponents and trap-lying friends
Trap Hole - useful trap card
Giant Soldier of Stone - great defensive monster for stalling 
Goddess of Whim - A bit gimmicky, but may get you out of pickles
Witch of the Black Forest - Very useful, I use it to get Jinzo from my deck to my hand
Gazelle: King of Mythical Beast - standard monster card
Pot of Greed - Standard (banned?) drawing magic card
Change of Heart - very diabolical in a way, nice for free hits and summonings
Goblin Attack Force - Gimmicky to a fault, but useful
Thunder Dragon - Kinda useless, on my deck for nostalgic reasons
Raigeki - The most infuriating magic card on the game. Very useful, though
Crawling Dragon #2 - Standard monster card
Monster Reborn - Very useful magic card
Queen's Double - Fun for free direct hits
Empress Mantis - A favorite of mine, good attack power for a low summoning cost
Silver Fang - Kinda weak, but serviceable
Jinzo - Probably the best monster card on the game. It really wrecks all-traps opponents and its summoning cost makes it very attractive
Mirror Force - The most standard trap card ever devised. Everyone has this one
Total Defense Shogun - Pretty excellent, only. Can attack from the defense position, and has a ton of defense points
Zombyra the Dark - Four stars, great attack power but ultimately only for stalling. Gets weaker every time you use it and cannot attack directly
Gemini Elf - Great attack power and four stars
Maiden of Moonlight - Standard monster card
Lunar Queen Elzaim - On my deck only for nostalgic reasons
Axe of Despair - Great equip card
Summoned Skull - Among monsters with low summoning cost, a really good one
Gearfried the Iron Knight - Very gimmicky, forgetting its effect may prove costly
Koumori Dragon - Standard monster card
Cyber-Stein - costly to use, but overwhelming effects
Dunames Dark Witch - Great basic monster card
Graceful Charity - useful draw magic card
Time Wizard - Have it only for desperate situation and to fusion it with Baby Dragon
Two-Headed King Rex - Standard monster card
Harpie's Feather Duster - Great for using against trap-lying opponents
Spirit of the Harp - Great defensive monster
Graverobber - Not that useful, but may get you out of jams
Premature Burial - Nice to revive monsters
Swords of Revealing Light - Stalling, the card
Man-Eater Bug - Great for destroying a troublesome monster
Black Pendant - Good equip card with a nice side-effect to it
Dark Hole - To basically kick the board
Vorse Rider - Great attack power for a standard monster
Prevent Rat - Great defensive monster
Baby Dragon - Have it on my deck to fusion it with Time Wizard
Penguin Soldier - Awesome card, whose effect causes a lot of rage quits xD
Beta the Magnet Warrior - Standard monster card
Magic Jammer - Ideal for using against those addicted to Raigeki
Battle Ox - Standard monster card
Mad Sword Beat - Nice, useful effect monster
Copycat - May get you out of jams frequently
Polymerization - Have it to combine Time Wizard and Baby Dragon - never been able to draw all three, though
Fortress Whale - The only ritual monster I have ever used. Decent
Fortress Whale Oath - To summon the above monster
La Jinn the Mystical Genie of the Lamp - Standard monster card
Call of the Haunted - Great for reviving a monster
7 Colored Fish - Buffed standard monster card
Rocket Warrior - Very good side-effect. May get you out jams
Waboku - Damage-cancelling trap. Useful
So, that's my lot. 
 
There's probably something to be improved there, and I'd like to hear it... but in the meantime, what's YOUR ideal card/deck? Tell us!
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When leaves have fallen.And skies turned to grey.
 The night keeps on closing in on the day.
 A nightingale sings his song of farewell.
 You better hide from her freezing hell. ~ Ice Queen, Within Temptation.
 
 
 
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		| Jul 28th, 2018, 01:41 AM 
				
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						Resident Manic Farmer
					
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	Posts: 
	Threads: Joined:
 Jun 2018 
	
Currently Playing Harvest Moon: Friends of Mineral Town |  
		| 
				I have been playing a lot of Yu-Gi-Oh! again after a long hiatus and also trying my -admittedly rusty- hand at deck building. It's fun, a lot of fun, but I think I have settled with an all-purpose deck I can be satisfied with. 
Here are my cards:
 Blackland Fire Dragon - Standard monster card
Horn of the Unicorn - Neat equip card with a bit of an annoying effect, but helpful otherwise
Serpent Night Dragon - On my deck because of nostalgic reasons, not really worth the summoning cost
Heavy Storm - Great magic card against AI opponents and trap-lying friends
Trap Hole - useful trap card
Giant Soldier of Stone - great defensive monster for stalling 
Goddess of Whim - A bit gimmicky, but may get you out of pickles
Witch of the Black Forest - Very useful, I use it to get Jinzo from my deck to my hand
Gazelle: King of Mythical Beast - standard monster card
Pot of Greed - Standard (banned?) drawing magic card
Change of Heart - very diabolical in a way, nice for free hits and summonings
Goblin Attack Force - Gimmicky to a fault, but useful
Thunder Dragon - Kinda useless, on my deck for nostalgic reasons
Raigeki - The most infuriating magic card on the game. Very useful, though
Crawling Dragon #2 - Standard monster card
Monster Reborn - Very useful magic card
Queen's Double - Fun for free direct hits
Empress Mantis - A favorite of mine, good attack power for a low summoning cost
Silver Fang - Kinda weak, but serviceable
Jinzo - Probably the best monster card on the game. It really wrecks all-traps opponents and its summoning cost makes it very attractive
Mirror Force - The most standard trap card ever devised. Everyone has this one
Total Defense Shogun - Pretty excellent, only. Can attack from the defense position, and has a ton of defense points
Zombyra the Dark - Four stars, great attack power but ultimately only for stalling. Gets weaker every time you use it and cannot attack directly
Gemini Elf - Great attack power and four stars
Maiden of Moonlight - Standard monster card
Lunar Queen Elzaim - On my deck only for nostalgic reasons
Axe of Despair - Great equip card
Summoned Skull - Among monsters with low summoning cost, a really good one
Gearfried the Iron Knight - Very gimmicky, forgetting its effect may prove costly
Koumori Dragon - Standard monster card
Cyber-Stein - costly to use, but overwhelming effects
Dunames Dark Witch - Great basic monster card
Graceful Charity - useful draw magic card
Time Wizard - Have it only for desperate situation and to fusion it with Baby Dragon
Two-Headed King Rex - Standard monster card
Harpie's Feather Duster - Great for using against trap-lying opponents
Spirit of the Harp - Great defensive monster
Graverobber - Not that useful, but may get you out of jams
Premature Burial - Nice to revive monsters
Swords of Revealing Light - Stalling, the card
Man-Eater Bug - Great for destroying a troublesome monster
Black Pendant - Good equip card with a nice side-effect to it
Dark Hole - To basically kick the board
Vorse Rider - Great attack power for a standard monster
Prevent Rat - Great defensive monster
Baby Dragon - Have it on my deck to fusion it with Time Wizard
Penguin Soldier - Awesome card, whose effect causes a lot of rage quits xD
Beta the Magnet Warrior - Standard monster card
Magic Jammer - Ideal for using against those addicted to Raigeki
Battle Ox - Standard monster card
Mad Sword Beat - Nice, useful effect monster
Copycat - May get you out of jams frequently
Polymerization - Have it to combine Time Wizard and Baby Dragon - never been able to draw all three, though
Fortress Whale - The only ritual monster I have ever used. Decent
Fortress Whale Oath - To summon the above monster
La Jinn the Mystical Genie of the Lamp - Standard monster card
Call of the Haunted - Great for reviving a monster
7 Colored Fish - Buffed standard monster card
Rocket Warrior - Very good side-effect. May get you out jams
Waboku - Damage-cancelling trap. Useful
So, that's my lot. 
 
There's probably something to be improved there, and I'd like to hear it... but in the meantime, what's YOUR ideal card/deck? Tell us!
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	|  | Jul 30th, 2018, 10:46 PM 
(This post was last modified: Jul 30th, 2018, 10:47 PM by Dragon Lord.) 
				
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	Threads: Joined:
 Jun 2018 
	
Currently Playing Final Fantasy Tactics: The Ivalice Chronicles | Lunar Remastered Collection | Mind Zero | Kirby and the Forgotten LandFavourite Platform(s) PS3, PS4, PS5, Vita, PCPronouns Cute/Funny | 
				I haven't played Yu-Gi-Oh! in 10-12 years and even I know that all of those cards are horribly outdated (not to mention some are on the banned list), and good luck winning against any current decks. Most of those cards were bad even back in the day. I would suggest doing some research into the current meta and look up some more recent cards if you want to get back into Yu-Gi-Oh! and build a deck.
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2023 Platinum Goal: 4/50 (Copium) Latest Platinum:  Elden Ring (PS5)
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		| Jul 30th, 2018, 10:46 PM 
(This post was last modified: Jul 30th, 2018, 10:47 PM by Dragon Lord.) 
				
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						LV.99 Weeb
					
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	Posts: 
	Threads: Joined:
 Jun 2018 
	
Currently Playing Final Fantasy Tactics: The Ivalice Chronicles | Lunar Remastered Collection | Mind Zero | Kirby and the Forgotten LandFavourite Platform(s) PS3, PS4, PS5, Vita, PCPronouns Cute/Funny |  
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				I haven't played Yu-Gi-Oh! in 10-12 years and even I know that all of those cards are horribly outdated (not to mention some are on the banned list), and good luck winning against any current decks. Most of those cards were bad even back in the day. I would suggest doing some research into the current meta and look up some more recent cards if you want to get back into Yu-Gi-Oh! and build a deck.
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	|  | Jul 30th, 2018, 11:09 PM 
				
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	Posts: 
	Threads: Joined:
 Jun 2018 
	
Currently Playing Grandia HD, Bloodstained: Ritual of the Night, Fire Emblem: Three HousesFavourite Platform(s) Dreamcast, PS4 | 
				Err... I assume that's for a non-standard/old-school format. Five of your cards listed (Harpies' Feather Duster, Pot of Greed, Change of Heart, Heavy Storm, Premature Burial) are banned, and the majority of the rest do basically nothing in the current game. It has progressed far beyond the days of straight normal summon beatdown strategies. Normal monsters with 1500 attack (Blackland Fire Dragon, Koumori Dragon etc) aren't even going to survive a turn. Cards like Jinzo cost too much in terms of card investment for what it does (i.e. there's a card named Denko Sekka, a 1700 attack level 4 monster that prevents set cards from being activated, which is better than Jinzo by far)  
I think you'd definitely benefit from reading up on the new rules and mechanics, because... I have nothing good to say about this deck. It was bad twenty years ago, and it absolutely hasn't gained any kind of traction since.
 
I have two decks I play irl for tournaments and such, which I'll post below. I also play an absolute ton  of decks online.
 
Deck 1: Traptrix
 
Monsters: 15
 3x Traptrix Atrax
 3x Traptrix Dionaea
 3x Traptrix Myrmeleo
 3x Traptrix Mantis
 1x Traptrix Nepenthes
 2x Glow-Up Bulb
 
 Spells: 2
 
 1x Soul Charge
 1x Monster Reborn
 
 Traps: 23
 
 2x Void Trap Hole
 2x Time-Space Trap Hole
 2x Heavy Dust Storm
 3x Bottomless Trap Hole
 1x Traptrix Trap Hole Nightmare
 3x Back to the Front
 3x Floodgate Trap Hole
 2x Trap Hole of Spikes
 1x Giant Trap Hole
 1x Treacherous Trap Hole
 3x Naturia Sacred Tree
 
 Extra Deck: 15
 
 Synchro: 3
 x1 Trishula, Dragon of the Ice Barrier
 x1 Naturia Barkion
 x1 Naturia Beast
 
 Xyz: 6
 x1 Tornado Dragon
 x1 Castel, the Skyblaster Musketeer
 x1 Number 101: Silent Honor ARK
 x3 Traptrix Rafflesia
 
 Link: 6
 x1 Borreload Dragon
 x1 Saryuja Skull Dread
 x1 Decode Talker
 x1 Aromaseraphy Jasmine
 x1 Inzektor Picofalena
 x1 Linkuriboh
 
 Side: 15
 
 x1 Void Trap Hole
 x1 Time-Space Trap Hole
 x1 D.D. Trap Hole
 x2 Deep Dark Trap Hole
 x2 Traptrix Trap Hole Nightmare
 x1 Double Trap Hole
 x2 Breakdown Trap Hole
 x1 Trap Hole of Spikes
 x1 Giant Trap Hole
 x3 Network Trap Hole
This is my more "casual" deck, with the sole focus being on going first and setting up excessive amounts of monster hate via backrow choices, as well as using the Traptrix girls to create a wall of sorts, as most of them enable you to either use Trap Holes without fear of negation/prevention, or let you return them to the hand (in Mantis' case) to avoid destruction. It's a very thematic deck, as you can see from the lack of "staple" cards like the Solemn package (Warning, Strike, and Judgment) and handtraps.
 
Deck 2: Trickstars
 
Monsters: 16
 3x Trickstar Candina
 3x Trickstar Lycoris
 2x Trickstar Mandrake
 1x Trickstar Rhodode
 1x Trickstar Lilybell
 3x Honest
 3x Ghost Ogre & Snow Rabbit
 
 Spells: 16
 
 2x Pot of Desires
 1x Raigeki
 3x Terraforming
 1x Monster Reborn
 3x Twin Twisters
 3x Scapegoat
 3x Trickstar Lightstage
 
 Traps: 8
 
 3x Trickstar Reincarnation
 1x Present Card
 3x Solemn Strike
 1x Solemn Warning
 
 Extra Deck: 15
 
 Link: 15
 
 1x Knightmare Gryphon
 1x Knightmare Unicorn
 1x Decode Talker
 2x Trickstar Holly Angel
 2x Trickstar Crimson Heart
 2x Trickstar Black Catbat
 1x Knightmare Phoenix
 1x Knightmare Cerberus
 1x Missus Radiant
 1x Knightmare Mermaid
 2x Link Spider
 
 Side: 15
 
 Spells: 3
 
 3x System Down
 
 Traps: 12
 
 3x Mask of Restrict
 3x Imperial Iron Wall
 3x Shadow-Imprisoning Mirror
 3x Cursed Seal of the Forbidden Spell
This is a much stronger deck in terms of the "meta". It's a burn/hand control focused deck that revolves around using Present Card and Trickstar Reincarnation to annihilate the opponent's hand by discarding and banishing it multiple times, while the Trickstar monsters inflict burn damage for each card discarded, as well as inflicting damage when the opponent draws cards, uses monster effects, etc. The extra deck is much more focused on screwing the opponent over, and the side deck is much more serious (at least in terms of my local area). Trickstars are currently considered tier 2/tier 3, though there's a mixed variant using Sky Striker cards that is the absolute best deck in the game right now. Unfortunately I can't justify spending $500 on cards to acquire that setup.
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		| Jul 30th, 2018, 11:09 PM 
				
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						Beginner
					
				 | 
	 
	Posts: 
	Threads: Joined:
 Jun 2018 
	
Currently Playing Grandia HD, Bloodstained: Ritual of the Night, Fire Emblem: Three HousesFavourite Platform(s) Dreamcast, PS4 |  
		| 
				Err... I assume that's for a non-standard/old-school format. Five of your cards listed (Harpies' Feather Duster, Pot of Greed, Change of Heart, Heavy Storm, Premature Burial) are banned, and the majority of the rest do basically nothing in the current game. It has progressed far beyond the days of straight normal summon beatdown strategies. Normal monsters with 1500 attack (Blackland Fire Dragon, Koumori Dragon etc) aren't even going to survive a turn. Cards like Jinzo cost too much in terms of card investment for what it does (i.e. there's a card named Denko Sekka, a 1700 attack level 4 monster that prevents set cards from being activated, which is better than Jinzo by far)  
I think you'd definitely benefit from reading up on the new rules and mechanics, because... I have nothing good to say about this deck. It was bad twenty years ago, and it absolutely hasn't gained any kind of traction since.
 
I have two decks I play irl for tournaments and such, which I'll post below. I also play an absolute ton  of decks online.
 
Deck 1: Traptrix
 
Monsters: 15
 3x Traptrix Atrax
 3x Traptrix Dionaea
 3x Traptrix Myrmeleo
 3x Traptrix Mantis
 1x Traptrix Nepenthes
 2x Glow-Up Bulb
 
 Spells: 2
 
 1x Soul Charge
 1x Monster Reborn
 
 Traps: 23
 
 2x Void Trap Hole
 2x Time-Space Trap Hole
 2x Heavy Dust Storm
 3x Bottomless Trap Hole
 1x Traptrix Trap Hole Nightmare
 3x Back to the Front
 3x Floodgate Trap Hole
 2x Trap Hole of Spikes
 1x Giant Trap Hole
 1x Treacherous Trap Hole
 3x Naturia Sacred Tree
 
 Extra Deck: 15
 
 Synchro: 3
 x1 Trishula, Dragon of the Ice Barrier
 x1 Naturia Barkion
 x1 Naturia Beast
 
 Xyz: 6
 x1 Tornado Dragon
 x1 Castel, the Skyblaster Musketeer
 x1 Number 101: Silent Honor ARK
 x3 Traptrix Rafflesia
 
 Link: 6
 x1 Borreload Dragon
 x1 Saryuja Skull Dread
 x1 Decode Talker
 x1 Aromaseraphy Jasmine
 x1 Inzektor Picofalena
 x1 Linkuriboh
 
 Side: 15
 
 x1 Void Trap Hole
 x1 Time-Space Trap Hole
 x1 D.D. Trap Hole
 x2 Deep Dark Trap Hole
 x2 Traptrix Trap Hole Nightmare
 x1 Double Trap Hole
 x2 Breakdown Trap Hole
 x1 Trap Hole of Spikes
 x1 Giant Trap Hole
 x3 Network Trap Hole
This is my more "casual" deck, with the sole focus being on going first and setting up excessive amounts of monster hate via backrow choices, as well as using the Traptrix girls to create a wall of sorts, as most of them enable you to either use Trap Holes without fear of negation/prevention, or let you return them to the hand (in Mantis' case) to avoid destruction. It's a very thematic deck, as you can see from the lack of "staple" cards like the Solemn package (Warning, Strike, and Judgment) and handtraps.
 
Deck 2: Trickstars
 
Monsters: 16
 3x Trickstar Candina
 3x Trickstar Lycoris
 2x Trickstar Mandrake
 1x Trickstar Rhodode
 1x Trickstar Lilybell
 3x Honest
 3x Ghost Ogre & Snow Rabbit
 
 Spells: 16
 
 2x Pot of Desires
 1x Raigeki
 3x Terraforming
 1x Monster Reborn
 3x Twin Twisters
 3x Scapegoat
 3x Trickstar Lightstage
 
 Traps: 8
 
 3x Trickstar Reincarnation
 1x Present Card
 3x Solemn Strike
 1x Solemn Warning
 
 Extra Deck: 15
 
 Link: 15
 
 1x Knightmare Gryphon
 1x Knightmare Unicorn
 1x Decode Talker
 2x Trickstar Holly Angel
 2x Trickstar Crimson Heart
 2x Trickstar Black Catbat
 1x Knightmare Phoenix
 1x Knightmare Cerberus
 1x Missus Radiant
 1x Knightmare Mermaid
 2x Link Spider
 
 Side: 15
 
 Spells: 3
 
 3x System Down
 
 Traps: 12
 
 3x Mask of Restrict
 3x Imperial Iron Wall
 3x Shadow-Imprisoning Mirror
 3x Cursed Seal of the Forbidden Spell
This is a much stronger deck in terms of the "meta". It's a burn/hand control focused deck that revolves around using Present Card and Trickstar Reincarnation to annihilate the opponent's hand by discarding and banishing it multiple times, while the Trickstar monsters inflict burn damage for each card discarded, as well as inflicting damage when the opponent draws cards, uses monster effects, etc. The extra deck is much more focused on screwing the opponent over, and the side deck is much more serious (at least in terms of my local area). Trickstars are currently considered tier 2/tier 3, though there's a mixed variant using Sky Striker cards that is the absolute best deck in the game right now. Unfortunately I can't justify spending $500 on cards to acquire that setup.
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	|  | Jul 30th, 2018, 11:31 PM 
				
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		| 
	 
	Posts: 
	Threads: Joined:
 Jun 2018 
	
Currently Playing Harvest Moon: Friends of Mineral Town | 
				Woah, are you guys serious? I used a very similar deck in tourneys fifteen years ago and it gathered some wins, but seems the game has spun far beyond my control. I'll read into your suggestions, since I just got a new game with a larger card database and I probably could apply all of the above to it.
 I guess I should mention I have it for casual play, though.
 
 Thanks a bunch for the suggestions!
 |  
		| 
When leaves have fallen.And skies turned to grey.
 The night keeps on closing in on the day.
 A nightingale sings his song of farewell.
 You better hide from her freezing hell. ~ Ice Queen, Within Temptation.
 
 
 
 | 
 
	
		| Jul 30th, 2018, 11:31 PM 
				
			 |  
	|  | 
					
						Resident Manic Farmer
					
				 | 
	 
	Posts: 
	Threads: Joined:
 Jun 2018 
	
Currently Playing Harvest Moon: Friends of Mineral Town |  
		| 
				Woah, are you guys serious? I used a very similar deck in tourneys fifteen years ago and it gathered some wins, but seems the game has spun far beyond my control. I'll read into your suggestions, since I just got a new game with a larger card database and I probably could apply all of the above to it.
 I guess I should mention I have it for casual play, though.
 
 Thanks a bunch for the suggestions!
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